Thursday, February 24, 2011

Coming soon

Alright, so I've been hinting at this in the drafts for blogs that I'm writing, so I'm cutting to the chase to announce...

Photobucket

I'm going to start with Star Wars Arcade and Doom. God help me...

That said, it's not going to happen tommorow or next week. It's going to be a bit. I'm playing with the format, and considering video. I'll let you know as it develops. Oh well. I hope you come back for the reviews regardless.

Wednesday, February 23, 2011

The Aftermath of the 32/64 Bit Generation

One could definitely say that the Bit Wars came to an end about two generations ago. With the Dreamcast and it's eventual murderers, we got a list of stats to compare instead of a single number, and graphics were still viewed as the primary way that gamers judged a console and it's library. I don't know any other way to say it than those people are idiots.

I've been playing games for a long time, and I can't honestly see any reason why graphics still matter. I've played games that are photo realistic, cartoony, pixelated, full of textureless polygons, and even games with full out vector graphics. I've even played games where they weren't much more than interactive movies. Point and click, side scrolling, first person shooting...

Let's just get on with this and say that I've played a lot of games in my little bit of time on earth. Hundreds even, ranging all the way back to the Atari 2600 and a couple of the home pong consoles. I'm not saying I'm a better gamer for it, but I can say I'm at least entitled to have an educated opinion, which is more than they typical forum dwelling COD playing fanboy can say. And what is that opinion you might ask? Well, I'm getting to it, you impatient fool, and I'm also getting back to what I was talking about when I started this free form typing exercise which is keeping me awake in the absence of espresso.

I'm of the firm belief that these so called "advanced consoles" are killing the video game industry. Between the astronomical budgets, overhyped/underplayed titles, and lack of creative diversity, our happy little cut throat industry is putting itself into a grave, lined with first person shooters and open world adventures where you do little more than grind the same boring quests ad nauseum. Sure, every once in a while we get a Half Life, or a No More Heroes out of it, but usually it's just more and more of the same.

Don't get me wrong. I'm happy that technology has reached a level of sophistication that we can do these things. However, I'd be very happy if we got something new out of it as well. But it seems that they've killed all aspirations of doing that by digging into "well, this sells better" category of game design, and just hit cut and paste on the whole bloody thing.

So, I've been playing older games as of late, and realized a couple of days ago when the Xenosaga announcement was made, that I don't like newer games as much as I do old ones. Gritty sprites and jagged edges. Pre-rendered environments. Rough controls that made you really learn the game. I've been spoiled senseless by the modern games, and now I can barely make successful runs on games of my youth anymore. My fifth grade self was quite the skilled gamer, in retrospect.

Anyways, the whole graphics=/= quality thing was obvious in the late nineties, when the Playstation, an underpowered console, was dominating the market, holding all of the big names that Nintendo didn't own, and making an name in gaming based off of the quality of titles produced. Nintendo could barely hold it's own that generation, keeping afloat through a few key exclusives starting with M and Z. And oddly enough, in Sony's third generation, they are suffering similarly (but not to the same degree) with the PS3. Instead, the Wii has held the badge of honor this generation, but many of the games produced for it are also garbage. The third generation seems to be the one that hurts a corporation the most. The N64 was a bit of a mess when it came to finding high quality third-party titles, and the PS3 has faced similar problems in the past. Sure, dev's have found their way around on the hardware now, and are making up for their previous errors, but it was a bumpy road for Sony in the beginning. That and the horrific marketing did very little for the appeal of the console beyond it's use as a way to watch movies instead of playing videogames (see the old ScrewAttack Top 10 PS3 games vid for more on this).

What I think I'm trying to get at, and have been so for months now is that I'm not satisfied with the current gaming climate. It's a giant mess of games that I'm not the least bit interested in, and I don't see it changing. I will be jumping into whatever Nintendo does next, as they still try to make fun games instead of shelling out the latest in dark moody shooters. The 3DS will bring out some new and interesting concepts eventually, and in the meantime will give me an excuse to pay for StarFox 64 again. When their next home console drops, they will do something great with it, and I'm sure people will still complain.

And complaints are part of the reason for this dark age in video gaming. Creativity is stuck in the indie market, good games get rehashed for nostalgia's sake, and big franchises are increasingly dull. Meanwhile, the peanut gallery cries out that they want the big franchise stuff and the nostalgic stuff, but never anything new. When something new does get released, it's either ignored or bashed into submission, where it takes the right time and effort to dig it up and play it. For example, I'd never heard of Wiz n Liz on the Genesis until this week. I picked it up on store credit, and it's an absolute pleasure to play. It's simple, fun, bizarre, and addictive. It's everything that people needed in a game fifteen to twenty years ago, and the sooner we get back to having fun, the better off we all will be as gamers.





Tuesday, February 22, 2011

Logistics

I keep reading about Kickstarter, and hearing how everyone seems to be putting projects through this page and installing an audience through this lovely internet grassroots bit that everyone seems to fall in love with. I can't say that I don't support it. As a matter a fact, had I the money to pour into some of these projects, I would do it in a heartbeat, such as Michael Zulli's graphic novel The Fracture of the Universal Boy ( http://www.kickstarter.com/projects/1151517311/michael-zulli-the-fracture-of-the-universal-boy ) .

Obviously, I'm going somewhere with this.

My team of artists are hard at work on getting our webcomic off the ground as I type this, and we're preparing some stuff as a preview to what we hope to accomplish with The Alternative. Also, there is a little mini-series that is currently rushing it's way towards production called Unabducted, which plays with the alien abduction story a bit, and I have loads left to do on it, but it's taking shape. If we can get ahead on the webcomic, it's going to come out this year, all three issues, and possibly a collection if there is interest in such a silly thing.

What I am sitting around thinking about is the possibility of doing a kickstarter fund for Unabducted, obtaining our fanbase for Alt through it's production and sales. Mind you, the sales would be absolutely moot considering if people donate money, I'm going to give them the bloody comic. I mean, I'm not some prick who wants people to pay me five bucks to see something happen, and then another four for a copy of it.

That said, here's the math, and why I think it's actually possible.

500 copies of the book, full color, will cost about 1600 dollars. Of course, there are fees, shipping costs, and other things such as the fact that I'm sure the artists would love to see a few bucks poured into their pockets. If I can raise $2000 through this website over the course of several months, I can line the artists pockets a bit, make the books, and have a name amongst...well...five hundred or so people.

If it's not yet obvious, I'm more interested in building a following. I want people to read this book, The Alternative, and help me find publication for the aforementioned sci-fantasy epic that I'm scribbling away at in several notebooks and on my computer. I'm trying to get started in this tiny little field known as comics, and make a name for myself as a writer.

Of course, all of this would be more likely if I spent more time scripting and writing prose than blogging and other stupid things. I would also have more time for all of it if I wasn't in school. Then comes the other end of the vicious cycle, work. If I didn't spend forty hours of my week at CVS, I could spend that same forty hours working my way through scripts and prose, all powered by my delicious muse, espresso.

Well, the only way to know if this is a good idea is to try it. Of course, I want to have something concrete before I go off trying something crazy like this...alright everyone, stay tuned.

Monday, February 21, 2011

Oh my, my never ending cheapness is going to pay off.

First thing I see when I open up IGN this morning is an article announcing that Xenogears, the classic PS1 JRPG, is going to PSN tomorrow. This guy right here is going to get it.

Just for a little bit of background, I got to the PS1 late, opting for the Nintendo 64 for my gaming at the time. When I got hooked on JRPG's in middle school, I begged the parents for PS1, and eventually got one, with Final Fantasy VII. Now I think that game is massively overrated, and have better memories of better games on the console. Xenogears was one that I borrowed from a friend who got lucky on a reprint copy. I never finished the game, getting stuck at the tail end of the game.

Now I get a sweet little second chance, provided I can find the time to play the bloody thing.

Despite that, I'll put it on my PSP along with Final Fantasy VII-IX (yes, I know I just called VII overrated. That doesn't mean it was bad). Maybe I'll dig up my old save...or start all over. I'm a much smarter gamer than I was back when I first played the controversial and massively confusing game.

Oh, no, I don't look forward to the giant never ending storybook sections that make up the second disc. I'm not sure what it is about philosophically charged things involving giant robots, but these two things usually bring on the death knell of mass media creativity--budget cuts. The last episodes of Neon Genesis Evangelion suffered a similar mess, in which the entire thing was made up of still shots and about three minutes of animation. And while the game actually plays and runs fine, it's still a bit dodgy at it's conclusion as a result.

But the first disc is still spectacular!

Now...to wait until it's financially feasible to buy and download this beast.

Friday, February 18, 2011

My Case for Rebel Assault

I can clearly recall sitting in the living room of a childhood friend, jerking a cheap joystick back and forth trying not to crash into a corridor of spikes in what was supposed to be a training mission, dying, loading and repeating ad nauseum until I about wanted to launch the disc out of the window. So, one could be completely understood in asking "why would you want to play a game as absolutely horrible as Rebel Assault?" Well, allow me to explain.

A mixture of nostalgia and curiosity brought me back to the forgotten PC FMV-Shooter series about three years ago when a copy of Rebel Assault II for PS1 popped into a local shop for a rather reasonable six dollars. I threw down my cash, went home, and fought the PS3 to play it. About twenty minutes later, I gave up and dug out the PS1. Then it started. Two solid hours of cheesy cut scenes, abysmal writing and acting, and quite possibly the most unsatisfying ending this side of Final Fantasy VII, and I had the game finished.

It was about this time that I realized that my childhood self had about as much intelligence about the way the game is built as I did about nuclear physics, sex, or even that big bloody yellow thing hanging in the sky. I had no idea then what an FMV shooter was, nor what an FMV was. The PC was this odd little thing to play video games on, and I thought that all of the flight based Star Wars games were supposed to control like X-Wing or Tie Fighter.

Having fulfilled the need to finish the game, I remembered those spikes sticking out in the third level of the first Rebel Assault, and my interest in playing through the CD dinosaur emerged. I hunted for a cheap copy of the PC version, and was met with insane prices and a lack of availability through Steam and it's competitors. As a result, it fell to the back seat.

Until I picked up a Sega Genesis with all of the lovely trimmings. Back in November, I plopped twenty bucks into the cash register of the same store where I bought my copy of RAII, and hunted for the port of the first. Thankfully, the port was a bit more accessible, and probably easier to deal with than the awkward backwards compatibility with older windows games that Vista 64-bit has. It was time to play through once again and put aside my grudge with ye olde spike canyons.

Little did I know that FMV flight became easier from the first game to the second, and the controls would do the same. I don't know how I actually make it through the flight run on Beggar's Canyon on Rebel Assault, but it was extremely frustrating on every try. The Genesis control doesn't exactly seem suited for flight games, and this fact unfortunately carries over to the only other Star Wars game on the console, SW Arcade for 32x. No, I'm not counting the chess game, because it's still chess.

Well, practice made suitable, and I trekked my way straight through to the third level. The second was a fair bit easier.

What I found in the third level was the same spiky mess that I fought tooth and nail against in my youth.

And I finished it on the first try.

After that, I shot through the game, only getting hung up on a single level (which is insane in it's own right). I've since attempted a run at a higher difficulty, and am almost finished, thanks to the lovely set of passwords that I'm storing in my blackberry as I play through.

Now, onto the part of the Rebel Assault series that confuses me; enemy attacks. In addition to the odd laser blast hitting you for no other reason than you can't drag the cursor over fast enough, when a ship you didn't kill passes you by, you take damage. Immediately. There isn't a break to suggest "there is a ship on your tail and you took damage from a shot". It's odd, awkward, and completely unfair during a small selection of the missions. There is a difference between knowing the pattern after dying once or twice, and just having too many targets to take out in a small period of time due to the oddity of shooting sprites on an FMV background. The touches of latency between shot and kill are in place to allow that little bit of breathing room in the actual difficulty of the game, and I am thankful for it. But there is only so little you can do in some scenarios. Case in point, there is a stage at the beginning of the Death Star attack run where not-Luke Skywalker has to take out an entire Star Destroyer worth of Tie Fighters. The level of memorization required is strikingly high, and this is easily the most difficult level in the game for two reasons: the first is that on any difficulty but easy, you take enough damage from the ships you miss to make getting through the level an incredible challenge, the other is the trio of Ties, flying underneath the range of vision you are given from your cockpit, that attack one of your wing mates. The death of this pilot restarts the level. Allow me to make this clear--you get about ten seconds to kill three fighters. In order to pull off this herculean feat, you have to start firing before they even come into view, and even then you have to have a massive amount of luck in order to take out the three fighters. Not to mention if you have any damage and do succeed, the remainder of the level is a touch difficult. Not insane, like the wave you have to take out here, but pretty hairy nonetheless. Past this level, the entire game is extremely easy in my opinion. Of course, I haven't finished it on normal because of the Tie Attack level that is barring me from completing my Normal run. If I do surpass this run-in with evil game design, I will probably shoot through the other three levels without even breathing because the preceding levels were so easy on the normal run through because they weren't that much difficult from the Easy mode. Either I got pretty good at the game my first try out, or it's just not that varied in terms of difficult, IE, increased damage and nothing else, that I can handle Hard when the time comes.

So, dated game play, design, and video, awkward controls on both version, and a wholly bizarre experience aside, I love Rebel Assault. I know that everyone considers these games to be a mess, and they are, but they are such a lovely little mess that I don't know what I'd do without them. They are fun, and they feel like Star Wars. That's all I can ask for.

Alright, good day everyone.

Tuesday, February 15, 2011

RECENT ACQUISITIONS

RECENT ACQUISITIONS

Strider (GEN)
Sonic and Knuckles (GEN)
Clayfighter (SNES)

The Absolute Death - Neil Gaiman
The Absolute Batman - The Long Halloween - Jeph Loeb
(Thank you Jo, love you!)
Lots of individual issues I'd kill to detail but can't remember.

Finished reading The Mice Templar Vol. 1, and it was everything that I wanted from it and more. Should I trip over another thirty bucks for a follow up lovely hardback volume, I'll get on it, and give it a read as well.

Also, pick up Halcyon from Image. It's pretty good. And should publishers not decide to load my box with books this week, I'll try to catch up Casanova, which had a particularly brilliant first issue.

Alright...bye.

Let's do this right, eh?

So, yeah, I'm going to blog again, amongst the sea of other fools who think their thoughts are interesting enough to scribble on the internet. Who knows, maybe one of you sad folk will read this and hit my web comic over at www.thealternative-comic.com ...well, it will be when we do a few other things. Anyway, let's have a look at whats going on at the bottom of the screen...hmmm...looks like three opened writing projects, this bloody browser, and a ton of note files begging me to load that information elsewhere, in finished form. Yes, sweet little note files, I'm working on it...or maybe I'm not. I need to switch the music away from The Beatles to accomplish anything of a professional nature.

So, anyway, in this little bucket, I'll throw reviews of records I enjoy, video games, comics, pretty much anything that passes underneath my fingertips in some way. I'll comment on the writing load that isn't shrinking, and possibly complain about work a bit, because working retail is about as useful to starting a writing career as cutting ones fingers off is to playing classical piano.

Now, the only way I'll be officially slamming out blog posts on this bloody thing is if Blackberry will get a proper blogging app for me to work from when I'm out and about in the ugly little city of Wilmington.

Let's see...